Documenting, 3D Michael Karam Byun Documenting, 3D Michael Karam Byun

BLE #01 – 90s Design on Blender3D

Nostalgic about an era I lived in my childhood is both escapism and yearning of innocence. I spent days reading up on games being made oversea through magazines. Imagining how it would build upon the low quality images and a bunch of words. It was never about guessing the mechanics of the game, but about how the play experience would make me feel. A sense of adventure, thrill, entertainment, responsibility of actions, horror of consequences, or simple joy.

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Documenting, 3D Michael Karam Byun Documenting, 3D Michael Karam Byun

BLE #00 – Blender, and the Power of Autonomy

Warming up on Blender. Refreshing my mind on Blender. Remember those toys back in the 90s? There was the Might Max series or the Polly Pocket series, appearing between the commercial breaks with that child narrator and the sing alongs. Always wanted one, never did have one. Saw lot of my friends bring it to school though.

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Thoughts Michael Karam Byun Thoughts Michael Karam Byun

Role of Design in the Age of Emergent Technology

There’s a mentioning of design in juxtaposition to the economy & technology in Kenya Hara’s Book on Designing Design. Its peculiar statement perfectly describes the sentiment of many business stakeholders about design today. Kenya Hara mentions that – Design hasn’t always been in the role of a servant to the economy & technology sector, which I’d feel is an adequate description of many of us designers.

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Thoughts Michael Karam Byun Thoughts Michael Karam Byun

Designing in the Age of Technology

Following the thoughts of Designer Kenya Hara, my approach is often about looking deeper into things, I consider it design and not just a part of a design process. The notion of looking deeper into things is in itself design.

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